Living means taking a certain amount of risk. The act of gambling or instant decision making brings us in intimate relation with time. It opens us to uncertain futures as well as shifts our constructions of the past. In “No Gambling”, objects from gambling culture such as dice, playing cards and billiard balls serve as all-connecting objects. “No Gambling” plays with repetition and morality, with notions of addiction and desire. On stage, Frank appears as a hybrid being, Nele as a human-sized dice and Simone as a joker – each in their own distinct way, making unreal appearances and disappearances as they perform every-day magic with the collection of things within reach.
A mobile structure hangs in the space like a strange constellation of cosmic junk. The work on the mobile becomes creative destruction, the connected objects come out of balance, and everything threatens to collapse. The figures react to the eternal beat that puts them into a trance-like dance, making everything spin like a roulette table or even the planets. The question remains: What is at stake? When the ice melts, when the sand is redistributed, when the whole melon is eaten, what are we still playing with?